Sunday, March 29, 2015

Figure Drawing 101: Wacky Secrets of Proportion


Most of us have probably heard about the whole right brain, left brain thing. You know: the left brain is the coldly analytical, number-crunching, science-and-math whiz, and the right brain is your spacey, boho flower child, full of creativity, emotion, and bright colors; good with language, drama and art. And when most of us conjure up a visual for the term 'artist', this flower child, or maybe an angst-ridden, black-garbed nihilist, pops up. Not to say these stereotypes aren't out there walking the art community (I legit roomed with one in art school), but what do you do if you'd really like to learn to draw, but you are, oh, a rocket scientist, or an accountant? Are you slap out of luck?

Why no, of course not. One of the most famous artists in history, Leonardo da Vinci, was very much in touch with his left brain, designing extremely advanced technological gizmos, like tanks, and even a helicopter! Leonardo was no slouch in the art department, obviously, but one of the strengths of his draftsmanship (drawing skill) was his rather scientific observation of his subjects, most specifically the human figure.

See, Leonardo figured out that human beings, while varying greatly in size, shape, appearance and character, still adhere to some very standard rues of proportion, and he left us a famous drawing, "Vitruvian Man", to illustrate clearly what he'd hit upon. Take a look at Vitruvian Man: an adult male figure is shown standing with arms extended in different positions, and with legs similarly shown in different positions. He is shown inside two basic geometric shapes, a circle and a square, and his major joints are indicated with bisecting lines. This illustration depicts what I like to call "wacky secrets of proportion", which your formula-following left brain will appreciate, as you can apply these mathematical principles to all of your drawings of people.

Why did Leonardo draw Vitruvian Man inside a circle? This one is pretty easy; as you may note from the different arm and leg positions shown in the drawing, the rotation of our limbs describe a perfect arc (I call this the "Snow Angel Principle"). This is interesting, but might not help so much with the drawing, so let's move along to the next question: Why did Leonardo draw our friend inside a square? Well, now, here's an interesting fact: Notice that Vitruvian Man's head and feet touch the top and bottom of the square, and that his fingertips touch each side. Remember, a square is an equilateral shape: all sides measure the same. That means, kids, that the distance from fingertip to fingertip is the same as from head to foot. Yeah, that's right: your wingspan is the same as your height, you big square, you!

There are other equal proportions on the human body, as well. Look at the major joints of the arm-shoulder, elbow, wrist. The elbow falls exactly between the shoulder and the wrist, which means that the upper arm is the same length as the lower arm (don't count the hand). Same thing goes for your lower limbs: with the knee at the exact midpoint, the upper and lower legs (don't count the feet) are the same length. Wacky, huh? Another interesting fact is that when your arms are hanging loosely at your sides, your elbows hit exactly at your natural waist. Many people draw the elbows too high. Furthermore, you can check the proportion of the head to the rest of body using the knowledge that the average adult is 7 ½ heads tall (including the head itself). Children, whose heads are proportionately larger, are fewer heads tall, varying with age. If you think your drawing of a child looks too old to be your subject, check to make sure you didn't make the head too small in proportion to the body.

One more thing about body proportions: Hands and feet are bigger than you think. Your hand can pretty much cover your entire face, and your feet have to hold your whole body up, so you'd better be happy about your big ol' gunboats, because they're keeping you from doing a face-plant. Here's a wacky secret of proportion that might win you some bar bets: Your foot is the same length as your arm from wrist to elbow (and hence, from elbow to shoulder, but it's a lot easier to check against your lower arm). Seriously! Go ahead and check for yourself; I'll wait.

See?

And wacky secrets of proportion aren't just for the body; there are plenty of things going on in your face and head, too! For example, on a person who is looking forward with his head straight up and down, you can divide the face evenly with a vertical midline and a horizontal midline; a plus sign, more or less, except the head is taller than it is wide, of course. The typical (unbroken) nose will run right down the vertical midline, which will evenly bisect eyes, brows, nose, mouth and chin. The eyes will sit right on, not above, the horizontal midline. That's right: your eyes are exactly halfway up your head. It's a very typical mistake to draw the eyes too far up. Don't forget, you need a lot of skull space to hold your big ol' brain! For kids, the cranium (brain case) is even bigger in proportion to the face (their eyes are bigger, too).

For adults, the eyes are exactly one eye-width apart, the pupils when looking straight ahead generally line up right over the corners of the mouth, the inner corners of the eyes tend to be right above the nostrils, and even your ears get a wacky rule: They are the exact length, from tip to lobe, as your nose, from brow to tip.

So, left-brainers, never fear; even though you should try to tap into your right hemisphere when you cozy up to your drawing board (to do this, try stimulating other senses besides the visual: burn a nice-smelling candle, sip some fragrant tea, listen to some music you like), you can still rest knowing that even a complicated subject like the human body still has to fit a set of guidelines that's actually pretty easy to learn. So go ahead, you doctors, lawyers, and IRS agents! You, too, can have art in your lives! Get to sketchin'!

Here is another article you may enjoy on figure drawing:  http://allsortsartbyali.blogspot.com/2015/03/i-have-been-professional-portrait.html

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Saturday, March 21, 2015

Figure Drawing 101: Is the Human Figure Really Harder to Draw?


I have been a professional portrait artist for over 20 years (click here for samples of portraits and other artwork), and I have been teaching art, including portraiture, for a while, too. Most of my incoming students echo a belief that I have heard stated many times over the years: "People are the hardest thing to draw."

Well, yes and no. I personally think trees are awfully hard to draw, what with all those parts sticking out every which way, but if your tree rendering is not spot-on, people might not even notice, whereas they will instinctively know that something is not quite right with a problematic rendering of a person, since we are so intimately acquainted with, well, ourselves. Portraits are even more challenging, as they not only have to look like a convincing human being, but like the specific person you are drawing.

On the other hand, we do have that head start of being so acquainted with the human figure. We see it in the mirror, and we see it around us in all its various shapes and sizes. Part of the drawing process is getting to know your subject, and with figure drawing, it's a subject we understand, as compared with, say, technical drawing. Which would you rather draw, a girl in a pink dress, or an exploded view of a toaster? Frankly, I consider anything I have to use a ruler for a challenge.

And yet, it is this seeming familiarity with the subject that can be our undoing: We may be so sure that we know what a person looks like that we have a kind of "person template" in our heads. For those of us who haven't had much training or experience, this might be a very stylized or simplified version of a person: round head, block torso, two rectangle arms, two longer rectangle legs, some sort of attempt at hands and feet. Even people who are trained artists may stick to some form of stylization. Think of ancient Egyptian art: With very few exceptions, Egyptian art followed strict rules when it came to representing people. Paintings and reliefs always showed the human figure with the head in profile, although the eyes appeared as they would from the front. Shoulders and chests faced front, but hips and legs were turned to the side. Try standing that way. Okay, now try walking that way. Uh-huh, I thought so. It's not as easy as the song makes it sound.

But that was thousands of years ago, you say. Yup. Now look at the manga (that's Japanese comic book art) and anime (same thing, animated) style of today. You have to draw everything just so, right? There are plenty of books that will teach you the rules of the style: Those large, swimming eyes; tiny mouths; nearly nonexistent noses; standard bodies. You can tell the characters apart by hairstyles and clothing, but not much else, and it's often hard even to tell gender if you don't already know the characters. And as with the ancient Egyptians, it's hard to distinguish one artist from another by their work.

If you are trying to render the human figure in a realistic style, you will have to overcome your preconception of what a person is supposed to look like. Look at drawings of people that you have done from your imagination. Do they all look like they could be the same person? I'm betting the person looks a lot like you, or at the very least is the same race and gender; maybe the same age. To counteract this, you need to stretch your boundaries: draw people of other races and ethnic backgrounds, different ages and genders. You don't have to hunt down all of these folks on some kind of weird human scavenger hunt and make them pose for you; just get some magazines that have a lot of good pictures of people (National Geographic springs immediately to mind; photography magazines will have some nice shots, as well). Draw from these photos or from live models if you can; the most important part is to use reference, not your imagination.

If you give yourself a wide assortment of people to draw, you will start to become more familiar with racial and ethnic traits, the difference in the facial and body proportions of children at different ages, and the effect of gravity on the features of the elderly. It's fascinating to see the immense range of possible faces nature makes from just two eyes, a nose and mouth, especially when you factor in differing bone structure and face shape.

So, does that mean that people are harder to draw? Actually, I would say no. We have those mental templates of everything-from cats to bicycles to hot air balloons-and we have to get past them. You might think you could draw any of those things on demand, but once you start your picture, you may find there are many questions you can't answer-do a cat's front legs bend forward or backward? Do they have whiskers anywhere other than just on their muzzles? What do the gears on a bicycle really look like? Are the spokes set in any particular pattern? What does the ballast on a hot air balloon look like?

If you get a good, clear reference photo, or if you can get an actual object or person to draw from life ("from life" just means that the thing is there in front of you, whether it's animate or inanimate, hence "still life"), you are forced to observe these details in order to include them in your drawing. To render them accurately, you must note the actual shape, size and color (or tone, if working in black and white) of various components or parts of your subject, and also the shapes, sizes and colors/tones of various components relative to one another. Don't go with what you think a bowl of oranges looks like: draw what you see; you may be surprised at all the variation from orange to orange, as well as within the bowl, the tablecloth, and whatever else you have in the setup.

You have to use this same method of analysis on a human sitter as well as on a bowl of fruit, so technically, it's really just as easy to draw people as to draw anything else accurately. Feel better now?

My original work "In the Flow", charcoal on pastel paper

Here is another article you may enjoy about figure drawing:  http://allsortsartbyali.blogspot.com/2015/03/figure-drawing-101-wacky-secrets-of.html

For regular shenanigans, please follow my Facebook page, https://www.facebook.com/allsortsofart

Monday, March 16, 2015

Batgirl + Wonder Woman = Wonder Bat



You may recall my last Hybrid Hero, Bat Canary, an amalgam of Batgirl and Black Canary, who was once my avatar and namesake for online writing. If you missed that post, you can see it here http://allsortsartbyali.blogspot.com/2015/01/batgirl-black-canary-bat-canary.html .

Today, we have a new character, shown here from a sketchbook page. I really should get her worked up into finished art as I have with Bat Canary, but the pencil version of her looks pretty good, I think, especially because her outfit has a lot of grey in it, anyway. Click on the picture to enlarge for best detail!

May I present Wonder Bat, a princess of Themiscyra who came to man's world and set up a secret identity as Diana Gordon, the police commissioner's daughter. Her Batplane is invisible and her Batarang is attached to the Golden Lasso of Truth. Her sleek grey bodysuit features a golden belt, stars, and bat-shaped breastplate, and she wears a golden batmask and wristlets.

I will probably make her dark-haired, like Wonder Woman, but if you like, you can also imagine her as a redhead, like Batgirl. In any case, thanks for checking out my work, and I hope you enjoyed it!

For a more traditional version of Wonder Woman, please see my artwork here:
 http://www.personapaper.com/article/8707-wonder-woman-vs-the-rockets---original-comic-art

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Saturday, March 7, 2015

Book Cover Design, Part Four: The Finished Product


So, now you know how my comp sketch from Part One http://allsortsartbyali.blogspot.com/2015/03/book-cover-design-part-one-comp-sketch.html ended up as my final art in Part Three http://allsortsartbyali.blogspot.com/2015/03/book-cover-design-part-three-final.html , but how about the jacket design, itself? Did the client approve my font choice, typesetting design and placement of the artwork in the mockup from Part Two http://allsortsartbyali.blogspot.com/2015/03/book-cover-design-part-two-mockup.html ?

The answer is yes. After the one fairly simple change to the format of the illustration mentioned in my last post, the rest of my design for the book cover was approved with no problems, and the picture above is the finished product. Thanks for following along for the multi-step process of designing a book cover. Hope you found it interesting and informative!

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Friday, March 6, 2015

Book Cover Design, Part Three: Final Art...or Not


Continued from Part Two : http://allsortsartbyali.blogspot.com/2015/03/book-cover-design-part-two-mockup.html

The client approved the comprehensive sketch with no changes, so I produced it in the final medium, colored ink with colored pencil accent. Since there were no changes, I was able to use the original pen and ink drawing (from which I made the photocopies in Part One) and add the color to that. However, after the finished artwork was submitted, the client wondered if it wouldn't be too much trouble to change the format of the triptych slightly. Where I'd had diagonal transitions, the client wanted vertical transitions.



It WAS kind of a pain to make changes, especially because the deadline didn't leave me a lot of time to redo the piece from scratch. However, since only a scan of the work was going to submitted and not the physical copy, I knew I could actually cut the board itself to reconfigure the illustration. After a bit of literal cut-and-paste, the final piece was submitted...and approved!

Artwork is my original. To see how it compares to the original sketch, see Part One:http://allsortsartbyali.blogspot.com/2015/03/book-cover-design-part-one-comp-sketch.html

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Thursday, March 5, 2015

Book Cover Design, Part Two: The Mockup




After producing my comp sketch http://allsortsartbyali.blogspot.com/2015/03/book-cover-design-part-one-comp-sketch.html , I wanted to show how I would use it as part of the book cover. The client wanted a simple book cover that wouldn't be tricky to print, so I used black type on a plain white background, centering the triptych illustration across the middle and set off with a red border.

A "mockup" helps a client see how the final illustration will look within the finished project. Mockups for book covers will normally involve placement and typesetting, which is of course quite easy now that a computer can be used, with hundreds of different font styles and sizes. It used to be an artist had to use transfer lettering, laboriously applied, and before that, hand-lettering was required!

Do you like the way the comp sketch appears on the cover of the book? Do you think the client liked the illustration itself, and also the design for the cover?

Let's go see what happens in Part Three!  http://allsortsartbyali.blogspot.com/2015/03/book-cover-design-part-three-final.html

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Wednesday, March 4, 2015

Book Cover Design, Part One: The Comp Sketch




A few years ago, I was contracted to provide a book cover design and several interior illustrations for a book about the dyeing and restoration process for fabrics, leather and suede. The author left the design concept up to me, and once I submitted a sketch, he would approve it or suggest changes. I read the manuscript and decided that since the title was very straightforward, I would make a triptych-style illustration (a triptych is composed of three panels that either fit together to make a larger piece, or that coordinate--if two are used, it is called a diptych). One panel would show the science behind the process, as many dyes are mixed according to a specific recipe or chemical process; one would show examples of materials mentioned in the title--I used a satiny fabric, a shiny black leather, and a muted brown suede for maximum contrast among the three. The final panel would show someone carefully redyeing a piece of clothing.

I produced a "comp sketch" for the client. "Comp" is short for "comprehensive". A comprehensive sketch differs greatly from, say, a thumbnail sketch, which is a small, loose rendering designed only to communicate a simple concept and perhaps to figure out compositional elements. A comp sketch is comprehensive--that is to say, it is done full size, with the final composition and colors and rendered fully. The only difference between the comprehensive sketch and the finished art, other than any changes requested by the client, might be the medium. Usually "quicker" graphic media such as ink, marker and colored pencil are used, whereas finished art is more likely to be painted (this is about art done by hand, not on the computer, obviously). I made a line drawing in ink on board, and then I photocopied the line drawing and colored it with colored pencils. This way, if the client wanted color changes, it would be easy enough to make another photocopy of the original drawing and submit the new color scheme.

Above photo is my first comp sketch. Click to enlarge for detail.
Here's Part Two  http://allsortsartbyali.blogspot.com/2015/03/book-cover-design-part-two-mockup.html

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